Pengembangan Media Pembelajaran Interaktif Berbasis Software Construct 2 pada Materi Aritmatika Sosial

Authors

  • Dini Daryani Iskandar
  • Eva Mulyani
  • Vepi Apiati

Keywords:

interactive learning media, Construct 2, social arithmetic

Abstract

Mathematics, particularly the topic of social arithmetic, remains a fundamental yet challenging subject for junior high school students, often resulting in low motivation and limited conceptual understanding due to traditional teaching methods. This study addresses the urgent need for innovative learning solutions by developing an interactive learning media based on Construct 2 software to enhance students’ engagement and comprehension of social arithmetic. Employing the Luther-Sutopo development model, the research was conducted at SMP Negeri 2 Cibalong, West Java, through six systematic stages: conceptualization, design, material collection, assembly, testing, and distribution. Data were collected via interviews, expert validations, and student response questionnaires, with participants including media and subject experts, as well as eighth-grade students. Validation results showed the media achieved a “Highly Feasible” rating from experts, with scores of 98% for media quality and 93% for content accuracy. Furthermore, student trials on both small and large scales yielded “Highly Practical” responses, with average scores of 93% and 90% respectively, indicating strong acceptance and usability. The interactive media, featuring visualizations, animations, and educational games, successfully addressed the monotony of conventional learning and facilitated active, enjoyable learning experiences. Despite limitations such as operation restricted to computers and a single type of game, the developed media significantly contributed to improving students’ understanding and motivation in learning social arithmetic. The findings underscore the potential of digital interactive media in transforming mathematics education and provide a valuable reference for further development and broader implementation.

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Published

2025-12-31